Remove generics from IApplicableToBeatmap

This commit is contained in:
smoogipoo
2019-08-01 12:35:17 +09:00
parent 3a2e0fbba5
commit 8a64ab0384
11 changed files with 28 additions and 45 deletions

View File

@ -12,7 +12,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
@ -107,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<TaikoHitObject>(), new ModWindDown<TaikoHitObject>())
new MultiMod(new ModWindUp(), new ModWindDown())
};
default: