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Remove generics from IApplicableToBeatmap
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@ -12,7 +12,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Difficulty;
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@ -107,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp<TaikoHitObject>(), new ModWindDown<TaikoHitObject>())
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new MultiMod(new ModWindUp(), new ModWindDown())
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};
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default:
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