diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs index 16f7426360..bf980b0694 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer multiplayerClient.SetupGet(m => m.Room).Returns(() => multiplayerRoom); // By default, the local user is to be the host. - multiplayerClient.SetupGet(m => m.IsHost).Returns(true); + multiplayerClient.SetupGet(m => m.IsHost).Returns(() => ReferenceEquals(multiplayerRoom.Host, localUser)); // Assume all state changes are accepted by the server. multiplayerClient.Setup(m => m.ChangeState(It.IsAny()))