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Remove unused catcher animation state for now
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -13,9 +12,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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{
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public class ArgonCatcher : CompositeDrawable
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public class ArgonCatcher : CompositeDrawable
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{
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{
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[Resolved]
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private Bindable<CatcherAnimationState> currentState { get; set; } = null!;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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