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Update LocalisedString usages to RomanisedString
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@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -40,13 +41,13 @@ namespace osu.Game.Screens.Select.Carousel
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{
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new OsuSpriteText
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{
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Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
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Text = new RomanisableString(beatmapSet.Metadata.Title, beatmapSet.Metadata.TitleUnicode),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
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Shadow = true,
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},
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new OsuSpriteText
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{
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Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
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Text = new RomanisableString(beatmapSet.Metadata.Artist, beatmapSet.Metadata.ArtistUnicode),
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Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
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Shadow = true,
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},
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