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Add failing test case covering online ID reset on save
This test scene passes ate58e1151f3
and fails at current master, due to an inadvertent regression caused bye72f103c17
. As it turns out, the online lookup flow that was causing UI thread freezes when saving beatmaps in the editor, was also responsible for resetting the online ID of locally-modified beatmaps if online lookup failed.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Net;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
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{
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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public override void SetUpSteps()
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{
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CreateInitialBeatmap = () =>
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{
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var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
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return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
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};
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base.SetUpSteps();
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}
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[Test]
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public void TestLocallyModifyingOnlineBeatmap()
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{
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AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
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AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
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AddStep("mock online lookup failure", () =>
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{
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dummyAPI.HandleRequest = req =>
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{
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if (req is GetBeatmapRequest)
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{
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req.TriggerFailure(new APIException("Beatmap not found", new WebException("NotFound")));
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return true;
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}
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return false;
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};
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});
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SaveEditor();
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ReloadEditorToSameBeatmap();
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AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
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}
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}
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}
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