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Add SetHitObjects() to IHitPolicy instead of using ctor
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -8,6 +9,12 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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public interface IHitPolicy
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{
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/// <summary>
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/// Sets the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> controls.
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/// </summary>
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/// <param name="hitObjects">An enumeration of the <see cref="DrawableHitObject"/>s.</param>
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void SetHitObjects(IEnumerable<DrawableHitObject> hitObjects);
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/// <summary>
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/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
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/// </summary>
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