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Add SetHitObjects() to IHitPolicy instead of using ctor
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -20,12 +19,9 @@ namespace osu.Game.Rulesets.Osu.UI
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/// </summary>
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public class StartTimeOrderedHitPolicy : IHitPolicy
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{
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private readonly HitObjectContainer hitObjectContainer;
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private IEnumerable<DrawableHitObject> hitObjects;
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public StartTimeOrderedHitPolicy(HitObjectContainer hitObjectContainer)
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{
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this.hitObjectContainer = hitObjectContainer;
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}
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public void SetHitObjects(IEnumerable<DrawableHitObject> hitObjects) => this.hitObjects = hitObjects;
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public bool IsHittable(DrawableHitObject hitObject, double time)
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{
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@ -77,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
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{
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foreach (var obj in hitObjectContainer.AliveObjects)
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foreach (var obj in hitObjects)
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{
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if (obj.HitObject.StartTime >= targetTime)
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yield break;
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