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Fix intermittent ready button test failures
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parent
fe70b52086
commit
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@ -113,10 +113,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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addClickButtonStep();
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addClickButtonStep();
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AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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addClickButtonStep();
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addClickButtonStep();
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AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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}
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[TestCase(true)]
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[TestCase(true)]
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@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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addClickButtonStep();
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addClickButtonStep();
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AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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verifyGameplayStartFlow();
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verifyGameplayStartFlow();
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}
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}
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@ -206,8 +206,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void verifyGameplayStartFlow()
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private void verifyGameplayStartFlow()
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{
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{
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AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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addClickButtonStep();
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addClickButtonStep();
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AddAssert("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
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AddUntilStep("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
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AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
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AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
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