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Remove HidesResumeOverlay
and set ResumeOverlay
to null
in OsuModAutopilot
This commit is contained in:
@ -230,9 +230,7 @@ namespace osu.Game.Rulesets.UI
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public override void RequestResume(Action continueResume)
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{
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if (ResumeOverlay != null
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&& (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)))
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&& Mods.All(mod => !mod.HidesResumeOverlay))
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if (ResumeOverlay != null && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))))
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{
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ResumeOverlay.GameplayCursor = Cursor;
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ResumeOverlay.ResumeAction = continueResume;
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@ -507,7 +505,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// An optional overlay used when resuming gameplay from a paused state.
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/// </summary>
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public ResumeOverlay ResumeOverlay { get; protected set; }
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public ResumeOverlay ResumeOverlay { get; set; }
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/// <summary>
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/// Returns first available <see cref="HitWindows"/> provided by a <see cref="HitObject"/>.
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