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Use deterministic randomness in catch hit object
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@ -4,7 +4,6 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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base.UpdateInitialTransforms();
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// roughly matches osu-stable
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float startRotation = RNG.NextSingle() * 20;
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float startRotation = RandomSingle(1) * 20;
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double duration = HitObject.TimePreempt + 2000;
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ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
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