Use deterministic randomness in catch hit object

This commit is contained in:
ekrctb
2020-12-02 16:54:18 +09:00
parent e7c0e9834f
commit 8b6161a51c
3 changed files with 21 additions and 10 deletions

View File

@ -5,7 +5,6 @@ using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -30,8 +29,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = GetVisualRepresentation(change.NewValue);
@ -39,6 +36,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
VisualRepresentation.BindValueChanged(_ => updatePiece());
HyperDash.BindValueChanged(_ => updatePiece(), true);
RandomSeed.BindValueChanged(_ =>
{
ScaleContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
}, true);
}
private void updatePiece()