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Remove drag from class/method namings + refactor
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@ -222,7 +222,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// Todo: Snap dragPosition
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selectionHandler.HandleDrag(blueprint, new SelectionDragEvent(blueprint, blueprint.ScreenSpaceDragStartPosition, dragPosition));
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceDragStartPosition, dragPosition));
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}
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protected override void Dispose(bool isDisposing)
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