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Remove drag from class/method namings + refactor
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@ -65,11 +65,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#region User Input Handling
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/// <summary>
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/// Handles the selected <see cref="DrawableHitObject"/>s being dragged.
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/// Handles the selected <see cref="DrawableHitObject"/>s being moved.
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/// </summary>
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/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
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/// <param name="dragEvent">The drag event.</param>
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public virtual void HandleDrag(SelectionBlueprint blueprint, SelectionDragEvent dragEvent)
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/// <param name="moveEvent">The move event.</param>
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public virtual void HandleMovement(MoveSelectionEvent moveEvent)
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{
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}
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