Don't expose dimmable container creation in player

This commit is contained in:
Dean Herbert
2019-07-12 12:04:45 +09:00
parent 46f7bb885b
commit 8b67f88d16
3 changed files with 13 additions and 24 deletions

View File

@ -29,7 +29,6 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
@ -139,14 +138,14 @@ namespace osu.Game.Tests.Visual.Background
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Storyboard Disabled", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary>
@ -336,9 +335,7 @@ namespace osu.Game.Tests.Visual.Background
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override DimmableStoryboard CreateStoryboardContainer(Storyboard storyboard) => new TestDimmableStoryboard { RelativeSizeAxes = Axes.Both };
public new TestDimmableStoryboard DimmableStoryboard => (TestDimmableStoryboard)base.DimmableStoryboard;
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
@ -352,9 +349,7 @@ namespace osu.Game.Tests.Visual.Background
{
}
public bool IsStoryboardVisible() => DimmableStoryboard.CurrentAlpha == 1;
public bool IsStoryboardInvisible() => DimmableStoryboard.CurrentAlpha <= 1;
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
@ -403,16 +398,6 @@ namespace osu.Game.Tests.Visual.Background
}
}
private class TestDimmableStoryboard : DimmableStoryboard
{
public float CurrentAlpha => Content.Alpha;
public TestDimmableStoryboard()
: base(new Storyboard())
{
}
}
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;