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Add support for pooling explosions in taiko
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -16,31 +18,35 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// A circle explodes from the hit target to indicate a hitobject has been hit.
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/// </summary>
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internal class HitExplosion : CircularContainer
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internal class HitExplosion : PoolableDrawable
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{
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public override bool RemoveWhenNotAlive => true;
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[Cached(typeof(DrawableHitObject))]
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public readonly DrawableHitObject JudgedObject;
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public override bool RemoveCompletedTransforms => false;
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private readonly HitResult result;
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[CanBeNull]
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public DrawableHitObject JudgedObject;
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private SkinnableDrawable skinnable;
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public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
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public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
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public HitExplosion(DrawableHitObject judgedObject, HitResult result)
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/// <summary>
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/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
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/// </summary>
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public HitExplosion()
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: this(HitResult.Great)
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{
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}
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public HitExplosion(HitResult result)
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{
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JudgedObject = judgedObject;
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this.result = result;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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}
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@ -48,7 +54,44 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result));
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InternalChild = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(result));
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skinnable.OnSkinChanged += runAnimation;
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}
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public void Apply([CanBeNull] DrawableHitObject drawableHitObject)
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{
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JudgedObject = drawableHitObject;
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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runAnimation();
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}
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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// clean up transforms on free instead of on prepare as is usually the case
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// to avoid potentially overriding the effects of VisualiseSecondHit() in the case it is called before PrepareForUse().
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ApplyTransformsAt(double.MinValue, true);
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ClearTransforms(true);
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}
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private void runAnimation()
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{
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if (JudgedObject?.Result == null)
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return;
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double resultTime = JudgedObject.Result.TimeAbsolute;
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LifetimeStart = resultTime;
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using (BeginAbsoluteSequence(resultTime))
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(skinnable.Drawable as IHitExplosion)?.Animate(JudgedObject);
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LifetimeEnd = skinnable.Drawable.LatestTransformEndTime;
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}
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private static TaikoSkinComponents getComponentName(HitResult result)
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@ -68,12 +111,13 @@ namespace osu.Game.Rulesets.Taiko.UI
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throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}");
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}
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/// <summary>
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/// Transforms this hit explosion to visualise a secondary hit.
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/// </summary>
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public void VisualiseSecondHit()
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public void VisualiseSecondHit(JudgementResult judgementResult)
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{
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this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
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using (BeginAbsoluteSequence(judgementResult.TimeAbsolute))
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{
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this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
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(skinnable.Drawable as IHitExplosion)?.AnimateSecondHit();
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}
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}
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}
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}
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