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Add processing of Spinner approach circles
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0757044b15
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@ -74,6 +74,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
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using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
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circle.ApproachCircle.Hide();
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circle.ApproachCircle.Hide();
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}
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}
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else if (drawableObject is DrawableSpinner spinner)
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{
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spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
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hideSpinnerApproachCircle(spinner);
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}
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}
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}
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if (OnlyFadeApproachCircles.Value)
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if (OnlyFadeApproachCircles.Value)
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@ -123,9 +128,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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// hide elements we don't care about.
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// hide elements we don't care about.
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// todo: hide background
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// todo: hide background
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spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
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hideSpinnerApproachCircle(spinner);
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using (spinner.BeginAbsoluteSequence(fadeStartTime))
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using (spinner.BeginAbsoluteSequence(fadeStartTime))
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spinner.FadeOut(fadeDuration);
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spinner.FadeOut(fadeDuration);
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