Add tests for BeatDivisorFinder

This commit is contained in:
Justus Franklin Tumacder
2021-04-26 07:07:32 +08:00
parent 33a5c156a1
commit 8bb1fcd39b
2 changed files with 118 additions and 1 deletions

View File

@ -27,12 +27,13 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Finds the lowest beat divisor that the given <see cref="HitObject"/> aligns to.
/// Returns 0 if it does not align to any divisor.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to evaluate.</param>
public int FindDivisor(HitObject hitObject)
{
TimingControlPoint currentTimingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
double snapResult = (hitObject.StartTime - currentTimingPoint.Time) % (currentTimingPoint.BeatLength * 4);
double snapResult = hitObject.StartTime - currentTimingPoint.Time;
foreach (var divisor in BindableBeatDivisor.VALID_DIVISORS)
{