diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 68fc8ac8c0..9d0be85a3a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -208,13 +208,6 @@ namespace osu.Game.Tests.Visual.Online AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); } - private void pressControlW() - { - AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); - AddStep("Press W", () => InputManager.Key(Key.W)); - AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); - } - [Test] public void TestCtrlWShortcut() { @@ -240,13 +233,6 @@ namespace osu.Game.Tests.Visual.Online AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); } - private void pressControlT() - { - AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); - AddStep("Press T", () => InputManager.Key(Key.T)); - AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); - } - [Test] public void TestCtrlTShortcut() { @@ -270,6 +256,20 @@ namespace osu.Game.Tests.Visual.Online InputManager.ReleaseKey(Key.AltLeft); } + private void pressControlW() + { + AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); + AddStep("Press W", () => InputManager.Key(Key.W)); + AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); + } + + private void pressControlT() + { + AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); + AddStep("Press T", () => InputManager.Key(Key.T)); + AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); + } + private void clickDrawable(Drawable d) { InputManager.MoveMouseTo(d);