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Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing. - Removed SliderTicksLayer abstraction for now.
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@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
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}
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HitObjectType mode = HitObjectType.Spinner;
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HitObjectType mode = HitObjectType.Slider;
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BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
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private Container playfieldContainer;
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