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Move EditorBeatmap construction/conversion to Editor
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -35,20 +34,20 @@ namespace osu.Game.Rulesets.Edit
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{
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protected IRulesetConfigManager Config { get; private set; }
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protected new EditorBeatmap EditorBeatmap { get; private set; }
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protected readonly Ruleset Ruleset;
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[Resolved]
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protected IFrameBasedClock EditorClock { get; private set; }
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private Beatmap<TObject> playableBeatmap;
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private IBeatmapProcessor beatmapProcessor;
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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@ -68,9 +67,17 @@ namespace osu.Game.Rulesets.Edit
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[BackgroundDependencyLoader]
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private void load(IFrameBasedClock framedClock)
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{
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap);
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += UpdateHitObject;
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Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
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{
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Clock = framedClock,
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ProcessCustomClock = false
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@ -140,27 +147,6 @@ namespace osu.Game.Rulesets.Edit
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blueprintContainer.SelectionChanged += selectionChanged;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
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playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
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base.EditorBeatmap = EditorBeatmap = new EditorBeatmap(playableBeatmap);
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += UpdateHitObject;
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var dependencies = new DependencyContainer(parent);
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dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
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Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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return base.CreateChildDependencies(dependencies);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -233,7 +219,7 @@ namespace osu.Game.Rulesets.Edit
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scheduledUpdate = Schedule(() =>
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{
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beatmapProcessor?.PreProcess();
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hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
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hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty);
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beatmapProcessor?.PostProcess();
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});
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}
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@ -332,11 +318,6 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
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/// <summary>
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/// An editor-specific beatmap, exposing mutation events.
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/// </summary>
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public IEditorBeatmap EditorBeatmap { get; protected set; }
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/// <summary>
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/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
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/// </summary>
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