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Move EditorBeatmap construction/conversion to Editor
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@ -16,9 +16,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineHitObjectDisplay : TimelinePart
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{
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private IEditorBeatmap beatmap { get; }
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private EditorBeatmap beatmap { get; }
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public TimelineHitObjectDisplay(IEditorBeatmap beatmap)
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public TimelineHitObjectDisplay(EditorBeatmap beatmap)
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{
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RelativeSizeAxes = Axes.Both;
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