Move EditorBeatmap construction/conversion to Editor

This commit is contained in:
smoogipoo
2019-12-27 19:46:33 +09:00
parent 6069d98ced
commit 8c378dc625
12 changed files with 53 additions and 95 deletions

View File

@ -12,7 +12,7 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap : IEditorBeatmap
public class EditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
@ -29,12 +29,13 @@ namespace osu.Game.Screens.Edit
/// </summary>
public event Action<HitObject> StartTimeChanged;
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
private readonly IBeatmap beatmap;
public readonly IBeatmap PlayableBeatmap;
public EditorBeatmap(IBeatmap beatmap)
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
public EditorBeatmap(IBeatmap playableBeatmap)
{
this.beatmap = beatmap;
PlayableBeatmap = playableBeatmap;
foreach (var obj in HitObjects)
trackStartTime(obj);
@ -42,23 +43,21 @@ namespace osu.Game.Screens.Edit
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<HitObject> HitObjects => beatmap.HitObjects;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
@ -71,8 +70,8 @@ namespace osu.Game.Screens.Edit
trackStartTime(hitObject);
// Preserve existing sorting order in the beatmap
var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
((IList)PlayableBeatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
@ -83,10 +82,10 @@ namespace osu.Game.Screens.Edit
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject)
{
if (!((IList)beatmap.HitObjects).Contains(hitObject))
if (!((IList)PlayableBeatmap.HitObjects).Contains(hitObject))
return;
((IList)beatmap.HitObjects).Remove(hitObject);
((IList)PlayableBeatmap.HitObjects).Remove(hitObject);
var bindable = startTimeBindables[hitObject];
bindable.UnbindAll();
@ -101,10 +100,10 @@ namespace osu.Game.Screens.Edit
startTimeBindables[hitObject].ValueChanged += _ =>
{
// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
((IList)beatmap.HitObjects).Remove(hitObject);
((IList)PlayableBeatmap.HitObjects).Remove(hitObject);
var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
((IList)PlayableBeatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
StartTimeChanged?.Invoke(hitObject);
};