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Move EditorBeatmap construction/conversion to Editor
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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public class EditorBeatmap : IEditorBeatmap
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public class EditorBeatmap : IBeatmap
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
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@ -29,12 +29,13 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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public event Action<HitObject> StartTimeChanged;
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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private readonly IBeatmap beatmap;
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public readonly IBeatmap PlayableBeatmap;
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public EditorBeatmap(IBeatmap beatmap)
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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public EditorBeatmap(IBeatmap playableBeatmap)
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{
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this.beatmap = beatmap;
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PlayableBeatmap = playableBeatmap;
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foreach (var obj in HitObjects)
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trackStartTime(obj);
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@ -42,23 +43,21 @@ namespace osu.Game.Screens.Edit
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public BeatmapInfo BeatmapInfo
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{
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get => beatmap.BeatmapInfo;
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set => beatmap.BeatmapInfo = value;
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get => PlayableBeatmap.BeatmapInfo;
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set => PlayableBeatmap.BeatmapInfo = value;
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}
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public BeatmapMetadata Metadata => beatmap.Metadata;
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public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
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public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
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public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
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public List<BreakPeriod> Breaks => beatmap.Breaks;
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public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
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public double TotalBreakTime => beatmap.TotalBreakTime;
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public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
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public IReadOnlyList<HitObject> HitObjects => beatmap.HitObjects;
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public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
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IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
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public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
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public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
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public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
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@ -71,8 +70,8 @@ namespace osu.Game.Screens.Edit
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trackStartTime(hitObject);
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// Preserve existing sorting order in the beatmap
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var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
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((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
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((IList)PlayableBeatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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HitObjectAdded?.Invoke(hitObject);
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}
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@ -83,10 +82,10 @@ namespace osu.Game.Screens.Edit
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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public void Remove(HitObject hitObject)
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{
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if (!((IList)beatmap.HitObjects).Contains(hitObject))
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if (!((IList)PlayableBeatmap.HitObjects).Contains(hitObject))
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return;
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((IList)beatmap.HitObjects).Remove(hitObject);
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((IList)PlayableBeatmap.HitObjects).Remove(hitObject);
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var bindable = startTimeBindables[hitObject];
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bindable.UnbindAll();
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@ -101,10 +100,10 @@ namespace osu.Game.Screens.Edit
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startTimeBindables[hitObject].ValueChanged += _ =>
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{
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// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
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((IList)beatmap.HitObjects).Remove(hitObject);
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((IList)PlayableBeatmap.HitObjects).Remove(hitObject);
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var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
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((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
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((IList)PlayableBeatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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StartTimeChanged?.Invoke(hitObject);
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};
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