From 8c558610abe06b6ed6f23eb91bd83f16f390fc07 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Jun 2021 00:34:39 +0200 Subject: [PATCH] Fix hitobjects expiring before fully judged with hidden --- osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index 5b7dca09a5..15fc8c130e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Mods // DrawableHitObject sets LifetimeEnd to LatestTransformEndTime if it isn't manually changed. // in order for the object to not be killed before its actual end time (as the latest transform ends earlier), set lifetime end explicitly. - hitObject.LifetimeEnd = state == ArmedState.Idle + hitObject.LifetimeEnd = state == ArmedState.Idle || !hitObject.AllJudged ? hitObject.HitObject.GetEndTime() + hitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) : hitObject.HitStateUpdateTime; }