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Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Menus
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// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
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{
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Beatmaps = new List<BeatmapInfo>
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Beatmaps =
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{
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new BeatmapInfo
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{
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