Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment

This commit is contained in:
Dean Herbert
2021-11-24 13:25:26 +09:00
parent 49c2cb9125
commit 8c60f37508
13 changed files with 123 additions and 100 deletions

View File

@ -836,23 +836,27 @@ namespace osu.Game.Tests.Visual.SongSelect
private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
{
return new BeatmapSetInfo
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
};
var beatmapSet = new BeatmapSetInfo
{
ID = id,
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
},
Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
};
foreach (var b in getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3, metadata))
beatmapSet.Beatmaps.Add(b);
return beatmapSet;
}
private IEnumerable<BeatmapInfo> getBeatmaps(int count)
private IEnumerable<BeatmapInfo> getBeatmaps(int count, BeatmapMetadata metadata)
{
int id = 0;
@ -872,6 +876,7 @@ namespace osu.Game.Tests.Visual.SongSelect
DifficultyName = version,
StarRating = diff,
Ruleset = new OsuRuleset().RulesetInfo,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
@ -882,19 +887,18 @@ namespace osu.Game.Tests.Visual.SongSelect
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
{
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
};
var toReturn = new BeatmapSetInfo
{
ID = id,
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
},
Beatmaps = new List<BeatmapInfo>(),
};
for (int b = 1; b < 101; b++)
@ -902,10 +906,10 @@ namespace osu.Game.Tests.Visual.SongSelect
toReturn.Beatmaps.Add(new BeatmapInfo
{
OnlineID = b * 10,
Path = $"extra{b}.osu",
DifficultyName = $"Extra {b}",
Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarRating = 2,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,

View File

@ -182,18 +182,18 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Hash = Guid.NewGuid().ToString(),
OnlineID = importID,
Metadata = metadata,
Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
{
OnlineID = importID * 1024 + difficultyIndex,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
StarRating = difficultyIndex + 1,
DifficultyName = $"SR{difficultyIndex + 1}"
}).ToList()
};
beatmapSet.Beatmaps.AddRange(difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
{
OnlineID = importID * 1024 + difficultyIndex,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
StarRating = difficultyIndex + 1,
DifficultyName = $"SR{difficultyIndex + 1}"
}));
return Game.BeatmapManager.Import(beatmapSet).Result.Value;
}

View File

@ -907,7 +907,20 @@ namespace osu.Game.Tests.Visual.SongSelect
int setId = getImportId();
var beatmaps = new List<BeatmapInfo>();
var beatmapSet = new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
DateAdded = DateTimeOffset.UtcNow,
};
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
};
for (int i = 0; i < countPerRuleset; i++)
{
@ -916,12 +929,13 @@ namespace osu.Game.Tests.Visual.SongSelect
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
beatmapSet.Beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineID = beatmapId,
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
Metadata = metadata,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
@ -930,20 +944,7 @@ namespace osu.Game.Tests.Visual.SongSelect
});
}
return new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
};
return beatmapSet;
}
protected override void Dispose(bool isDisposing)