Merge branch 'master' into first-run-setup

This commit is contained in:
Bartłomiej Dach
2022-04-21 22:14:57 +02:00
56 changed files with 210 additions and 203 deletions

View File

@ -171,9 +171,9 @@ namespace osu.Game.Screens.Menu
((IBindable<APIUser>)currentUser).BindTo(api.LocalUser);
}
public override void OnEntering(IScreen last)
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(last);
base.OnEntering(e);
icon.RotateTo(10);
icon.FadeOut();

View File

@ -57,10 +57,10 @@ namespace osu.Game.Screens.Menu
}
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
this.FadeOut(300);
base.OnSuspending(next);
base.OnSuspending(e);
}
}
}

View File

@ -164,9 +164,9 @@ namespace osu.Game.Screens.Menu
}
}
public override void OnEntering(IScreen last)
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(last);
base.OnEntering(e);
ensureEventuallyArrivingAtMenu();
}
@ -194,7 +194,7 @@ namespace osu.Game.Screens.Menu
}, 5000);
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
this.FadeIn(300);
@ -237,12 +237,12 @@ namespace osu.Game.Screens.Menu
//don't want to fade out completely else we will stop running updates.
Game.FadeTo(0.01f, fadeOutTime).OnComplete(_ => this.Exit());
base.OnResuming(last);
base.OnResuming(e);
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(next);
base.OnSuspending(e);
initialBeatmap = null;
}

View File

@ -89,9 +89,9 @@ namespace osu.Game.Screens.Menu
}
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(next);
base.OnSuspending(e);
// ensure the background is shown, even if the TriangleIntroSequence failed to do so.
background.ApplyToBackground(b => b.Show());
@ -100,9 +100,9 @@ namespace osu.Game.Screens.Menu
intro.Expire();
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(last);
base.OnResuming(e);
background.FadeOut(100);
}

View File

@ -106,9 +106,9 @@ namespace osu.Game.Screens.Menu
}
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(last);
base.OnResuming(e);
background.FadeOut(100);
}

View File

@ -176,12 +176,12 @@ namespace osu.Game.Screens.Menu
[Resolved]
private Storage storage { get; set; }
public override void OnEntering(IScreen last)
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(last);
base.OnEntering(e);
Buttons.FadeInFromZero(500);
if (last is IntroScreen && musicController.TrackLoaded)
if (e.Last is IntroScreen && musicController.TrackLoaded)
{
var track = musicController.CurrentTrack;
@ -249,9 +249,9 @@ namespace osu.Game.Screens.Menu
seq.OnAbort(_ => Buttons.SetOsuLogo(null));
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(next);
base.OnSuspending(e);
Buttons.State = ButtonSystemState.EnteringMode;
@ -261,9 +261,9 @@ namespace osu.Game.Screens.Menu
sideFlashes.FadeOut(64, Easing.OutQuint);
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(last);
base.OnResuming(e);
ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Menu
musicController.EnsurePlayingSomething();
}
public override bool OnExiting(IScreen next)
public override bool OnExiting(ScreenExitEvent e)
{
if (!exitConfirmed && dialogOverlay != null)
{
@ -291,7 +291,7 @@ namespace osu.Game.Screens.Menu
songTicker.Hide();
this.FadeOut(3000);
return base.OnExiting(next);
return base.OnExiting(e);
}
public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)