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Make FastRandom public
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Catch.MathUtils
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/// <summary>
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/// A PRNG specified in http://heliosphan.org/fastrandom.html.
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/// </summary>
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internal class FastRandom
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public class FastRandom
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{
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private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
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private const uint int_mask = 0x7FFFFFFF;
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