Merge branch 'add-mod-utils' into freemods

This commit is contained in:
smoogipoo 2021-02-02 18:53:21 +09:00
commit 8cc4de2396
4 changed files with 135 additions and 21 deletions

View File

@ -69,5 +69,9 @@
<Name>osu.Game</Name> <Name>osu.Game</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project> </Project>

View File

@ -45,6 +45,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" /> <PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project> </Project>

View File

@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Moq;
using NUnit.Framework;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public class ModUtilsTest
{
[Test]
public void TestModIsCompatibleByItself()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
}
[Test]
public void TestIncompatibleThroughTopLevel()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestMultiModIncompatibleWithTopLevel()
{
var mod1 = new Mock<CustomMod1>();
// The nested mod.
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
var multiMod = new MultiMod(new MultiMod(mod2.Object));
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod1.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, multiMod }), Is.False);
}
[Test]
public void TestTopLevelIncompatibleWithMultiMod()
{
// The nested mod.
var mod1 = new Mock<CustomMod1>();
var multiMod = new MultiMod(new MultiMod(mod1.Object));
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(CustomMod1) });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, multiMod }), Is.False);
}
[Test]
public void TestCompatibleMods()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.True);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.True);
}
[Test]
public void TestIncompatibleThroughBaseType()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(Mod) });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestAllowedThroughMostDerivedType()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
}
[Test]
public void TestNotAllowedThroughBaseType()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
}
public abstract class CustomMod1 : Mod
{
}
public abstract class CustomMod2 : Mod
{
}
}
}

View File

@ -4,7 +4,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Extensions.TypeExtensions;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
#nullable enable #nullable enable
@ -29,7 +28,7 @@ namespace osu.Game.Utils
{ {
// Prevent multiple-enumeration. // Prevent multiple-enumeration.
var combinationList = combination as ICollection<Mod> ?? combination.ToArray(); var combinationList = combination as ICollection<Mod> ?? combination.ToArray();
return CheckCompatibleSet(combinationList) && CheckAllowed(combinationList, allowedTypes); return CheckCompatibleSet(combinationList, out _) && CheckAllowed(combinationList, allowedTypes);
} }
/// <summary> /// <summary>
@ -38,32 +37,32 @@ namespace osu.Game.Utils
/// <param name="combination">The <see cref="Mod"/> combination to check.</param> /// <param name="combination">The <see cref="Mod"/> combination to check.</param>
/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns> /// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
public static bool CheckCompatibleSet(IEnumerable<Mod> combination) public static bool CheckCompatibleSet(IEnumerable<Mod> combination)
=> CheckCompatibleSet(combination, out _);
/// <summary>
/// Checks that all <see cref="Mod"/>s in a combination are compatible with each-other.
/// </summary>
/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
/// <param name="invalidMods">Any invalid mods in the set.</param>
/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
public static bool CheckCompatibleSet(IEnumerable<Mod> combination, out List<Mod>? invalidMods)
{ {
var incompatibleTypes = new HashSet<Type>(); combination = FlattenMods(combination).ToArray();
var incomingTypes = new HashSet<Type>(); invalidMods = null;
foreach (var mod in combination.SelectMany(FlattenMod)) foreach (var mod in combination)
{ {
// Add the new mod incompatibilities, checking whether any match the existing mod types. foreach (var type in mod.IncompatibleMods)
foreach (var t in mod.IncompatibleMods)
{ {
if (incomingTypes.Contains(t)) foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m)))
return false; {
invalidMods ??= new List<Mod>();
incompatibleTypes.Add(t); invalidMods.Add(invalid);
} }
// Add the new mod types, checking whether any match the incompatible types.
foreach (var t in mod.GetType().EnumerateBaseTypes())
{
if (incomingTypes.Contains(t))
return false;
incomingTypes.Add(t);
} }
} }
return true; return invalidMods == null;
} }
/// <summary> /// <summary>