Loop on distinct rulesets of beatmap instead of all

This commit is contained in:
iiSaLMaN
2019-08-24 01:30:33 +03:00
parent f6feef6b56
commit 8ccbe84f67
2 changed files with 8 additions and 18 deletions

View File

@ -34,7 +34,6 @@ namespace osu.Game.Overlays.Direct
private Container content;
private BeatmapSetOverlay beatmapSetOverlay;
private RulesetStore rulesets;
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton.Playing;
@ -70,10 +69,9 @@ namespace osu.Game.Overlays.Direct
};
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay, RulesetStore rulesets)
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmapSetOverlay = beatmapSetOverlay;
this.rulesets = rulesets;
AddInternal(content = new Container
{
@ -148,12 +146,8 @@ namespace osu.Game.Overlays.Direct
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
{
foreach (var ruleset in rulesets.AvailableRulesets)
{
List<BeatmapInfo> list;
if ((list = SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset))).Count > 0)
icons.Add(new GroupedDifficultyIcon(list, ruleset, this is DirectListPanel ? Color4.White : Color4.Black));
}
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : Color4.Black));
}
else
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))