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Merge pull request #18795 from smoogipoo/full-size-follow-circle
Track the full size of the follow circle at all times
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commit
8cda55e224
120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
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120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[HeadlessTest]
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public class TestSceneSliderFollowCircleInput : RateAdjustedBeatmapTestScene
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{
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private List<JudgementResult>? judgementResults;
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private ScoreAccessibleReplayPlayer? currentPlayer;
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[Test]
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public void TestMaximumDistanceTrackingWithoutMovement(
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[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
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float circleSize,
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[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
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double velocity)
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{
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const double time_slider_start = 1000;
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float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
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float followCircleRadius = circleRadius * 1.2f;
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performTest(new Beatmap<OsuHitObject>
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{
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HitObjects =
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{
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new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(followCircleRadius, 0),
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}, followCircleRadius),
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},
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = circleSize,
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SliderTickRate = 1
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},
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Ruleset = new OsuRuleset().RulesetInfo
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},
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}, new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(-circleRadius + 1, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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});
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AddAssert("Tracking kept", assertMaxJudge);
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}
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private bool assertMaxJudge() => judgementResults?.Any() == true && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
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private void performTest(Beatmap<OsuHitObject> beatmap, List<ReplayFrame> frames)
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{
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults?.Add(result);
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};
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};
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LoadScreen(currentPlayer = p);
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer?.ScoreProcessor.HasCompleted.Value == true);
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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}
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}
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@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
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[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
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public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
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public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
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[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
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public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
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[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
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[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
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public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
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public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
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@ -62,10 +59,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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switch (obj)
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switch (obj)
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{
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{
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case DrawableSlider slider:
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slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
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break;
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case DrawableSliderHead head:
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case DrawableSliderHead head:
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head.TrackFollowCircle = !NoSliderHeadMovement.Value;
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head.TrackFollowCircle = !NoSliderHeadMovement.Value;
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break;
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break;
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@ -34,13 +34,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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set => ball.Colour = value;
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set => ball.Colour = value;
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}
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}
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/// <summary>
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/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
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/// If <c>false</c>, tracking will be performed at the final scale at all times.
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/// </summary>
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public bool InputTracksVisualSize = true;
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private readonly Drawable followCircle;
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private readonly Drawable followCircle;
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private readonly Drawable fullSizeFollowCircle;
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private readonly DrawableSlider drawableSlider;
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private readonly DrawableSlider drawableSlider;
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private readonly Drawable ball;
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private readonly Drawable ball;
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@ -62,6 +57,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Alpha = 0,
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Alpha = 0,
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
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},
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},
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fullSizeFollowCircle = new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true
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},
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ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
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ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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tracking = value;
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tracking = value;
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if (InputTracksVisualSize)
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fullSizeFollowCircle.Scale = new Vector2(tracking ? 2.4f : 1f);
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followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
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else
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{
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// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
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followCircle.ScaleTo(tracking ? 2.4f : 1f);
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}
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followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
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followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
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followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
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}
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}
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}
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}
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// in valid time range
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// in valid time range
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Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
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Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
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// in valid position range
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// in valid position range
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lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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lastScreenSpaceMousePosition.HasValue && fullSizeFollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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// valid action
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// valid action
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(actions?.Any(isValidTrackingAction) ?? false);
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(actions?.Any(isValidTrackingAction) ?? false);
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