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Load user rulesets from the game data directory
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@ -168,7 +168,7 @@ namespace osu.Game
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
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dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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