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Improve song select startup time via better database querying. Also fix difficulty displays.
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@ -164,7 +164,7 @@ namespace osu.Game.Screens.Select
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BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
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PreferredPlayMode = playMode.Value
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};
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player.Preload(Game, delegate
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{
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if (!Push(player))
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@ -336,10 +336,15 @@ namespace osu.Game.Screens.Select
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game)
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{
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beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
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beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
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beatmapSet.Beatmaps.ForEach(b =>
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{
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database.GetChildren(b);
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if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
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});
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beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
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var beatmap = database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault());
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var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
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var group = new BeatmapGroup(beatmap) { SelectionChanged = selectionChanged };
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