Merge pull request #15772 from peppy/remove-model-list-inits

Initialise `BeatmapSet.Beatmaps` list at construction time
This commit is contained in:
Dan Balasescu
2021-11-24 16:41:19 +09:00
committed by GitHub
17 changed files with 137 additions and 106 deletions

View File

@ -47,6 +47,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
beatmaps = new List<BeatmapInfo>();
var metadata = new BeatmapMetadata
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
};
var beatmapSetInfo = new BeatmapSetInfo
{
OnlineID = 10,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Metadata = metadata,
DateAdded = DateTimeOffset.UtcNow
};
for (int i = 0; i < 8; ++i)
{
int beatmapId = 10 * 10 + i;
@ -54,29 +69,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
var beatmap = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
OnlineID = beatmapId,
Length = length,
BPM = bpm,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty()
});
};
beatmaps.Add(beatmap);
beatmapSetInfo.Beatmaps.Add(beatmap);
}
manager.Import(new BeatmapSetInfo
{
OnlineID = 10,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow
}).Wait();
manager.Import(beatmapSetInfo).Wait();
}
public override void SetUpSteps()

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
@ -42,7 +41,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmaps = new List<BeatmapInfo>();
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = "Some Song (set id 10)",
AuthorString = "Some Guy " + RNG.Next(0, 9),
};
var beatmapSet = new BeatmapSetInfo
{
OnlineID = 10,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = metadata,
DateAdded = DateTimeOffset.UtcNow,
};
for (int i = 0; i < 6; i++)
{
@ -51,12 +64,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
beatmapSet.Beatmaps.Add(new BeatmapInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
OnlineID = beatmapId,
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
Metadata = metadata,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
@ -65,20 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
manager.Import(new BeatmapSetInfo
{
OnlineID = 10,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
}).Wait();
manager.Import(beatmapSet).Wait();
}
public override void SetUpSteps()