From 8d0e7abdd62c977ffc53d408430faf967604ced3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 13 Jun 2018 21:17:27 +0900 Subject: [PATCH] Some rulesets don't have a beatmap processor --- osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index c5f74af770..4b0da3a14b 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -86,7 +86,7 @@ namespace osu.Game.Tests.Beatmaps var result = new ConvertResult(); var converter = rulesetInstance.CreateBeatmapConverter(beatmap); - List>> conversions = new List>>(); + var conversions = new List>>(); converter.ObjectConverted += (orig, converted) => { @@ -95,7 +95,7 @@ namespace osu.Game.Tests.Beatmaps }; IBeatmap convertedBeatmap = converter.Convert(); - rulesetInstance.CreateBeatmapProcessor(convertedBeatmap).PostProcess(); + rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess(); foreach (var pair in conversions) {