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Fix initial state and shorten disappear animation.
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@ -107,14 +107,14 @@ namespace osu.Game.Overlays.Mods
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{
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base.PopOut();
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rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_DURATION, EasingTypes.InSine);
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rankedMultiplerContainer.FadeOut(CONTENT_DURATION, EasingTypes.InSine);
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rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
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rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
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foreach (ModSection section in sections)
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.MoveToX(100f, CONTENT_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.FadeOut(CONTENT_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
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}
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TriggerFocusLost();
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