Fix initial state and shorten disappear animation.

This commit is contained in:
Dean Herbert
2017-02-23 12:47:20 +09:00
parent b33627a750
commit 8d1498a8db
2 changed files with 13 additions and 13 deletions

View File

@ -107,14 +107,14 @@ namespace osu.Game.Overlays.Mods
{
base.PopOut();
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.FadeOut(CONTENT_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
foreach (ModSection section in sections)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.MoveToX(100f, CONTENT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.FadeOut(CONTENT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
}
TriggerFocusLost();