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Add storyboard lead-in tests
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@ -21,6 +21,7 @@ using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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@ -119,10 +120,10 @@ namespace osu.Game.Tests.Visual
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protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
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protected WorkingBeatmap CreateWorkingBeatmap(RulesetInfo ruleset) =>
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CreateWorkingBeatmap(CreateBeatmap(ruleset));
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CreateWorkingBeatmap(CreateBeatmap(ruleset), null);
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protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) =>
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new ClockBackedTestWorkingBeatmap(beatmap, Clock, audio);
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protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, audio);
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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@ -168,7 +169,7 @@ namespace osu.Game.Tests.Visual
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/// <param name="referenceClock">A clock which should be used instead of a stopwatch for virtual time progression.</param>
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/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
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public ClockBackedTestWorkingBeatmap(RulesetInfo ruleset, IFrameBasedClock referenceClock, AudioManager audio)
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: this(new TestBeatmap(ruleset), referenceClock, audio)
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: this(new TestBeatmap(ruleset), null, referenceClock, audio)
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{
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}
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@ -176,11 +177,12 @@ namespace osu.Game.Tests.Visual
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/// Create an instance which provides the <see cref="IBeatmap"/> when requested.
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/// </summary>
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/// <param name="beatmap">The beatmap</param>
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/// <param name="storyboard">The storyboard.</param>
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/// <param name="referenceClock">An optional clock which should be used instead of a stopwatch for virtual time progression.</param>
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/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
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/// <param name="length">The length of the returned virtual track.</param>
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public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
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: base(beatmap)
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public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
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: base(beatmap, storyboard)
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{
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if (referenceClock != null)
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{
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