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Add storyboard lead-in tests
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@ -19,6 +19,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -75,14 +76,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) => new CustomSkinWorkingBeatmap(beatmap, Clock, audio, testBeatmapSkin);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
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public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly ISkinSource skin;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
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: base(beatmap, frameBasedClock, audio)
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
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: base(beatmap, storyboard, frameBasedClock, audio)
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{
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this.skin = skin;
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}
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