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Add storyboard lead-in tests
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@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -29,9 +30,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = base.CreateWorkingBeatmap(beatmap);
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var working = base.CreateWorkingBeatmap(beatmap, storyboard);
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track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
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@ -17,6 +17,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -35,9 +36,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private Track track;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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track = working.Track;
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return working;
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}
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@ -4,12 +4,15 @@
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -39,11 +42,33 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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private void loadPlayerWithBeatmap(IBeatmap beatmap)
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[TestCase(1000, 0)]
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[TestCase(0, 0)]
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[TestCase(-1000, -1000)]
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[TestCase(-10000, -10000)]
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public void TestStoryboardProducesCorrectStartTime(double firstStoryboardEvent, double expectedStartTime)
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{
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var storyboard = new Storyboard();
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var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
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sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
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storyboard.GetLayer("Background").Add(sprite);
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
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AddAssert($"first frame is {expectedStartTime}", () =>
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{
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Debug.Assert(player.FirstFrameClockTime != null);
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return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
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});
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}
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private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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AddStep("create player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard);
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LoadScreen(player = new LeadInPlayer());
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});
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@ -6,6 +6,7 @@ using osu.Framework.Lists;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -42,9 +43,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = base.CreateWorkingBeatmap(beatmap);
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var working = base.CreateWorkingBeatmap(beatmap, storyboard);
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workingWeakReferences.Add(working);
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return working;
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}
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