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https://github.com/osukey/osukey.git
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Move selection logic from DragBox to BlueprintContainer
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@ -3,7 +3,6 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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@ -13,11 +12,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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using osuTK.Input;
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@ -79,7 +76,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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AddRangeInternal(new[]
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{
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DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
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DragBox = CreateDragBox(),
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SelectionHandler,
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SelectionBlueprints = CreateSelectionBlueprintContainer(),
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SelectionHandler.CreateProxy(),
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@ -101,7 +98,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[CanBeNull]
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protected virtual SelectionBlueprint<T> CreateBlueprintFor(T item) => null;
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protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect);
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protected virtual DragBox CreateDragBox() => new DragBox();
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/// <summary>
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/// Whether this component is in a state where items outside a drag selection should be deselected. If false, selection will only be added to.
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@ -183,13 +180,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return true;
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}
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if (DragBox.HandleDrag(e))
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{
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DragBox.Show();
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return true;
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}
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return false;
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DragBox.HandleDrag(e);
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DragBox.Show();
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return true;
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}
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protected override void OnDrag(DragEvent e)
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@ -198,7 +191,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return;
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if (DragBox.State == Visibility.Visible)
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{
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DragBox.HandleDrag(e);
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UpdateSelectionFromDragBox();
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}
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moveCurrentSelection(e);
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}
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@ -214,8 +210,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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changeHandler?.EndChange();
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}
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if (DragBox.State == Visibility.Visible)
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DragBox.Hide();
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DragBox.Hide();
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}
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/// <summary>
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@ -380,28 +375,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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/// <summary>
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/// Select all masks in a given rectangle selection area.
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/// Select all blueprints in a selection area specified by <see cref="DragBox"/>.
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/// </summary>
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/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
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private void selectBlueprintsFromDragRectangle(RectangleF rect)
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protected virtual void UpdateSelectionFromDragBox()
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{
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var quad = DragBox.Box.ScreenSpaceDrawQuad;
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foreach (var blueprint in SelectionBlueprints)
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{
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// only run when utmost necessary to avoid unnecessary rect computations.
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bool isValidForSelection() => blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint);
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if (blueprint.IsSelected && !AllowDeselectionDuringDrag)
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continue;
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switch (blueprint.State)
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{
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case SelectionState.NotSelected:
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if (isValidForSelection())
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blueprint.Select();
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break;
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case SelectionState.Selected:
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if (AllowDeselectionDuringDrag && !isValidForSelection())
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blueprint.Deselect();
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break;
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}
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bool shouldBeSelected = blueprint.IsAlive && blueprint.IsPresent && quad.Contains(blueprint.ScreenSpaceSelectionPoint);
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if (blueprint.IsSelected != shouldBeSelected)
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blueprint.ToggleSelection();
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}
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}
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