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Split out the base design of sheared overlay into its own abstract class
This will allow for reuse with the first-run overlay.
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136
osu.Game/Overlays/Mods/ShearedOverlayContainer.cs
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136
osu.Game/Overlays/Mods/ShearedOverlayContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Mods
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{
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/// <summary>
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/// A sheared overlay which provides a header and footer and basic animations.
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/// Exposes <see cref="TopLevelContent"/>, <see cref="MainAreaContent"/> and <see cref="Footer"/> as valid targets for content.
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/// </summary>
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public abstract class ShearedOverlayContainer : OsuFocusedOverlayContainer
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{
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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/// <summary>
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/// The overlay's header.
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/// </summary>
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protected PopupScreenTitle Header { get; private set; }
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/// <summary>
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/// The overlay's footer.
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/// </summary>
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protected Container Footer { get; private set; }
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/// <summary>
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/// A container containing all content, including the header and footer.
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/// May be used for overlay-wide animations.
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/// </summary>
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protected Container TopLevelContent { get; private set; }
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/// <summary>
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/// A container for content that is to be displayed between the header and footer.
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/// </summary>
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protected Container MainAreaContent { get; private set; }
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/// <summary>
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/// A container for content that is to be displayed inside the footer.
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/// </summary>
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protected Container FooterContent { get; private set; }
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protected abstract OverlayColourScheme ColourScheme { get; }
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protected override bool StartHidden => true;
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protected override bool BlockNonPositionalInput => true;
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protected ShearedOverlayContainer()
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{
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RelativeSizeAxes = Axes.Both;
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ColourProvider = new OverlayColourProvider(ColourScheme);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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const float footer_height = 50;
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Child = TopLevelContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Header = new PopupScreenTitle
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{
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Anchor = Anchor.TopCentre,
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Depth = float.MinValue,
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Origin = Anchor.TopCentre,
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Title = "Mod Select",
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Description = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.",
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Close = Hide
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},
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MainAreaContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Top = PopupScreenTitle.HEIGHT,
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Bottom = footer_height,
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}
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},
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Footer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = footer_height,
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Margin = new MarginPadding { Top = 10 },
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider.Background5
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},
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FooterContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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}
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};
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}
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protected override void PopIn()
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{
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const double fade_in_duration = 400;
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base.PopIn();
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this.FadeIn(fade_in_duration, Easing.OutQuint);
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Header.MoveToY(0, fade_in_duration, Easing.OutQuint);
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Footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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const double fade_out_duration = 500;
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base.PopOut();
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this.FadeOut(fade_out_duration, Easing.OutQuint);
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Header.MoveToY(-Header.DrawHeight, fade_out_duration, Easing.OutQuint);
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Footer.MoveToY(Footer.DrawHeight, fade_out_duration, Easing.OutQuint);
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}
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}
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}
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