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Merge branch 'master' into spun-out
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// The start time of <see cref="Start"/>.
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/// </summary>
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public readonly Bindable<double> StartTime = new Bindable<double>();
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public readonly Bindable<double> StartTime = new BindableDouble();
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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public OsuAction? HitAction => HitArea.HitAction;
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@ -205,7 +205,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return false;
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}
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public bool OnReleased(OsuAction action) => false;
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public void OnReleased(OsuAction action)
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{
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}
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}
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}
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}
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@ -6,13 +6,11 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -23,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private double animDuration;
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private readonly SkinnableDrawable scaleContainer;
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private readonly Drawable scaleContainer;
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
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: base(repeatPoint)
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@ -36,19 +34,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Blending = BlendingParameters.Additive;
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Origin = Anchor.Centre;
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InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(0.35f)
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}, confineMode: ConfineMode.NoScaling)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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InternalChild = scaleContainer = new ReverseArrowPiece();
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}
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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[BackgroundDependencyLoader]
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private void load()
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@ -65,11 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateInitialTransforms()
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{
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animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
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animDuration = Math.Min(300, repeatPoint.SpanDuration);
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this.Animate(
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d => d.FadeIn(animDuration),
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d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 4, Easing.OutElasticHalf)
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d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 2, Easing.OutElasticHalf)
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);
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}
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@ -88,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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case ArmedState.Hit:
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this.FadeOut(animDuration, Easing.OutQuint)
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this.FadeOut(animDuration, Easing.Out)
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.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
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break;
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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public DrawableSlider(Slider s)
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: base(s)
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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}
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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[BackgroundDependencyLoader]
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private void load()
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@ -0,0 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osuTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class ReverseArrowPiece : BeatSyncedContainer
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{
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public ReverseArrowPiece()
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{
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Divisor = 2;
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MinimumBeatLength = 200;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Blending = BlendingParameters.Additive;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(0.35f)
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})
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) =>
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Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public Func<OsuAction?> GetInitialHitAction;
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private readonly Slider slider;
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public readonly Drawable FollowCircle;
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private readonly Drawable followCircle;
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private readonly DrawableSlider drawableSlider;
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public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Children = new[]
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{
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FollowCircle = new FollowCircleContainer
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followCircle = new FollowCircleContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -95,8 +95,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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tracking = value;
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FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint);
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FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
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followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
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followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
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}
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}
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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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// in valid time range
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Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
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// in valid position range
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lastScreenSpaceMousePosition.HasValue && FollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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// valid action
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(actions?.Any(isValidTrackingAction) ?? false);
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}
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