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Fix barlines showing up in the osu!mania editor's timeline
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@ -268,6 +268,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void addBlueprintFor(HitObject hitObject)
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private void addBlueprintFor(HitObject hitObject)
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{
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{
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if (hitObject is IBarLine)
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return;
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if (blueprintMap.ContainsKey(hitObject))
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if (blueprintMap.ContainsKey(hitObject))
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return;
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return;
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