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Going forward, explicit ToLower should not be needed.
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@ -58,7 +58,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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{
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{
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sample = audio.Sample.Get($@"Gameplay/{HitObject.SampleBank.Name.ToLower()}-slidertick");
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sample = audio.Sample.Get($@"Gameplay/{HitObject.SampleBank.Name}-slidertick");
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}
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}
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protected override void PlaySamples()
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protected override void PlaySamples()
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@ -60,7 +60,7 @@ namespace osu.Game.Modes.Objects.Drawables
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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{
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{
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foreach (var sample in HitObject.SampleBank.Sets)
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foreach (var sample in HitObject.SampleBank.Sets)
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samples.Add(audio.Sample.Get($@"Gameplay/{sample.Type.ToString().ToLower()}-hit{HitObject.SampleBank.Name.ToLower()}"));
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samples.Add(audio.Sample.Get($@"Gameplay/{sample.Type}-hit{HitObject.SampleBank.Name}"));
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}
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}
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private ArmedState state;
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private ArmedState state;
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