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Make AbortConfirm()
virtual and override with filter logic
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@ -100,7 +100,7 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// Abort any ongoing confirmation. Should be called when the container's interaction is no longer valid (ie. the user releases a key).
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/// </summary>
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protected void AbortConfirm()
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protected virtual void AbortConfirm()
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{
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if (!confirming || (!AllowMultipleFires && Fired)) return;
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