Add catch placement blueprint visual test scenes (without tests)

This commit is contained in:
ekrctb
2021-07-08 15:51:46 +09:00
parent bd4b3f5268
commit 8da1335e5f
4 changed files with 93 additions and 1 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public abstract class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
protected new ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
protected override Container<Drawable> Content => contentContainer;
private readonly CatchEditorTestSceneContainer contentContainer;
protected CatchPlacementBlueprintTestScene()
{
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer
{
Clock = new FramedClock(new ManualClock())
});
}
// Unused because AddHitObject is overriden
protected override Container CreateHitObjectContainer() => new Container();
protected override void AddHitObject(DrawableHitObject hitObject)
{
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var result = base.SnapForBlueprint(blueprint);
result.Time = HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition);
return result;
}
}
}