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Add catch placement blueprint visual test scenes (without tests)
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneBananaShowerPlacementBlueprint : CatchPlacementBlueprintTestScene
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
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protected override void AddHitObject(DrawableHitObject hitObject)
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{
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// Create nested bananas (but positions are not randomized because beatmap processing is not done).
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hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
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base.AddHitObject(hitObject);
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}
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}
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}
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