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Use LoadingLayer at player loading screen
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@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override void Update()
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{
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base.Update();
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MainContents.Size = new Vector2(Math.Min(100, Math.Min(DrawWidth, DrawHeight) * 0.25f));
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
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}
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protected override void Dispose(bool isDisposing)
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