Move skin editor to overlays namespace

This commit is contained in:
Dean Herbert
2023-01-26 18:21:04 +09:00
parent 10df64467a
commit 8dc2e6872e
15 changed files with 21 additions and 19 deletions

View File

@ -9,11 +9,11 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay

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@ -7,9 +7,9 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
{

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@ -8,11 +8,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Gameplay;
using osuTK.Input;

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@ -8,8 +8,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Navigation
{

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@ -12,11 +12,11 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
using osuTK.Input;