From 8dcfc3dd7e2608ef1bc715a546dab144e1d9fab3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 12 Oct 2021 18:31:20 +0200 Subject: [PATCH] Replace no-op seeks with wait steps --- .../Visual/Gameplay/TestSceneFrameStabilityContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 881e3f097c..ae0decaee1 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestSeekToSameTimePreservesRate() + public void TestRatePreservedWhenTimeNotProgressing() { AddStep("set manual clock rate", () => manualClock.Rate = 1); seekManualTo(5000); @@ -114,13 +114,13 @@ namespace osu.Game.Tests.Visual.Gameplay seekManualTo(10000); checkRate(1); - seekManualTo(10000); + AddWaitStep("wait some", 3); checkRate(1); seekManualTo(5000); checkRate(-1); - seekManualTo(5000); + AddWaitStep("wait some", 3); checkRate(-1); seekManualTo(10000);