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Order difficulty icons by ruleset
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@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps.Drawables
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RelativeSizeAxes = Axes.X,
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};
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BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
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BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.RulesetID).ThenBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
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{
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Alpha = 0,
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GainedSelection = panelGainedSelection,
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